Children’s AI Minecraft Challenge and the Crafting Sustainability workshop organized by CodersHQ

Dubai – Asdaf News:
The first workshop of its kind was held by CodersHQ, one of the National Programme for Coders initiatives, in association with Microsoft and was titled “Crafting sustainability: AI Minecraft challenge for kids.”
The workshop’s objectives were to introduce kids to the features of Minecraft that let them create and explore virtual worlds and to teach them about cutting-edge artificial intelligence techniques.
The course placed a strong emphasis on encouraging environmental responsibility and sustainable practices. Children were able to learn the fundamentals of coding and AI in a fun and interesting way through the use of Minecraft, as well as the significance of environmental responsibility.
Saqr Binghalib, Executive Director at the Artificial Intelligence, Digital Economy and Remote Work Applications Office said that the workshop is part of the programme’s ongoing efforts to enhance children’s capabilities in coding, while also supporting its objectives of building a technology-driven future.
The program’s dedication to teaching sustainability to the next generation is also reflected in this initiative, which is in line with the objectives of the UAE government’s Year of Sustainability. The session gives kids a great chance to learn new skills that will prepare them for the future while promoting a feeling of environmental responsibility by fusing coding and AI with sustainability themes.
Binghalib said that the workshop provided by Microsoft experts, Ashley Bryant and Philip Wride, was specifically designed to equip children with foundational programming skills and principles of sustainability, aiming to raise awareness among children about the significance of artificial intelligence and the vast opportunities it presents for the future.
The workshop helps kids become more prepared for the rapidly changing technological landscape by giving them these crucial tools and information, while also encouraging a more sustainable and responsible approach to innovation.
The two-day session was designed for kids in the 10 to 12 age range. Its main goal was to teach the participants how to use Minecraft as a learning tool for programming and to introduce them to the foundations of AI in the context of the game.
The event also aimed to show how artificial intelligence technologies can be used to integrate sustainable practices while tackling a variety of problems. The workshop offered an interactive and interesting learning experience that encouraged kids to pick up new skills while encouraging a sense of environmental consciousness by catering to the particular needs and interests of the target age group.
The workshop was centered on the themes of artificial intelligence, sustainability, and eco-friendly practices in various spheres of life. It featured an introduction to AI, an explanation of AI and big data for tracking wildlife, an investigation of AI in the real world, an examination of AI and machine learning, assistance for ocean research, an AI tutorial using Minecraft, and an introduction to AI.
The session also emphasized the connections between technology and sustainability. It introduced participants to artificial intelligence and machine learning technology and showed them how to use these resources to make the world a better place.
The competition also featured a number of challenges intended to boost competitors’ competitiveness and motivate them to create solutions utilizing digital technology. Participants were able to use their newly learned abilities in a useful and dynamic way while building an innovative and problem-solving mindset by participating in these challenges.
Overall, the workshop offered a holistic approach to learning, fusing academic concepts with real-world applications to give kids the knowledge and abilities they need to thrive in a rapidly changing digital environment.